_HANDLE_TABLE_ENTRY

//0x8 bytes (sizeof) struct _HANDLE_TABLE_ENTRY { union { volatile LONG VolatileLowValue; //0x0 LONG LowValue; //0x0 struct _HANDLE_TABLE_ENTRY_INFO* volatile InfoTable; //0x0 struct { ULONG Unlocked:1; //0x0 ULONG Attributes:2; //0x0 ULONG ObjectPointerBits:29; //0x0 }; }; union { LONG HighValue; //0x4 struct _HANDLE_TABLE_ENTRY* NextFreeHandleEntry; //0x4 struct _EXHANDLE LeafHandleValue; //0x4 struct { ULONG GrantedAccessBits:25; //0x4 ULONG ProtectFromClose:1; //0x4 ULONG RefCnt:6; //0x4 }; }; };